[ad_1]
Untrue statements, promises not kept, etc simply the worst quality A year ago, not only did the hyped MMO shooter Day Before end, but they also caused this From the development studio. Now the developers are back, promising improvement and asking for money on Kickstarter.
Several times, including in Fntastic 2.0 Plan (PDF) The developers are trying to make it credible how they want to change. The new studio now operates without the publisher that was committed to ensuring customers got their money back a year ago, but under old leadership and most of its former employees. These explain in the FAQ also the failure of Day Before: overly ambitious goals with a low indie budget, a team without AAA experience and embellished marketing were responsible for the failure. We learned from that.
The “Improvement Document” explains three new principles that should actually be self-evident: honesty, transparency and professionalism. However, in the FAQ, when repeating the keywords, professionalism is replaced by “community engagement” as the top priority. So professionalism can’t be that far off yet. These values should also be reflected in a new brand identity, which the new blue logo should symbolize. This is how games should be created in the future, “that will be loved for decades“, it continues. The studio has not lost its great ambitions.
Kickstarter is supposed to bring in money
Now the studio is asking for help in the form of support. This can be done by purchasing merchandise that is partially sold out – at least according to the stickers in the shop – or by supporting one Kickstarter campaign take place. Fntastic 2.0 is asking for around 14,000 euros or 20,000 US dollars for Escape Factory, with stretch goals up to 700,000 US dollars. The title is a Fall Guy alternative that sends up to eight players through a deadly factory. Completion is planned for December 2024.
However, that, the fact that the money is described as essential to completing the game, and the fact that Fntastic overpromised on Day Before raise concerns. Why such a relatively small sum is needed for three months of development and seems indispensable is not entirely clear; the campaign rather gives the impression that a large part of it is looking for pre-orders and serving marketing purposes. At least one can until September 30th Demo on Steam be played to create trust.
Successful financing is currently extremely unlikely: so far only 15 supporters have contributed around 400 euros. The developers have also revealed what happens next. If the campaign fails, the studio will not be able to return. In this case, the developers assure that all amounts collected will be refunded. However, that is out of their hands: Kickstarter only collects the money if the financing goal has been reached.
[ad_2]
Source link